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Taken from The Camarilla Website

What is The Camarilla?

The Camarilla is an international roleplaying organization and fan club dedicated to the enjoyment of White Wolf's World of Darkness®. It supports global chronicles set in the World of Darkness - in both live-action (using the Mind's Eye Theatre™ system) and tabletop roleplaying (using the Storytelling System™).

The Camarilla began in 1992 when a group of fans in Seattle, Washington, asked White Wolf if they could form an official fan club for Vampire: The Masquerade®. Over the years, the club grew and created a global live-action chronicle where members maintained the same characters and story when visiting other chapters. In 2002, White Wolf formally began administering the club, and has continued to expand the Camarilla and support its activities. In 2004, the Camarilla launched a tabletop roleplaying venue.

The Camarilla is one of the world's largest roleplaying groups, with thousands of members across six continents. Members create characters using White Wolf's game books and play those characters in games organized by their local chapters. Many members also travel to games and events hosted by the hundreds of other domains and chapters, use some of the numerous "in character" e-mail lists and attend larger regional, national and international events. All the while, members get to develop their characters and get to know thousands of other World of Darkness fans.

The Camarilla Is a Global Roleplaying Group
At its most basic, roleplaying in the Camarilla is no different than playing in any other Storytelling game. Members make their characters according to the guidelines in the appropriate game book and then portray that character in a chronicle. The difference comes in scale, however. Whereas individual Storytellers can and do develop epic chronicles, the Camarilla's Storyteller teams have developed a global chronicle that includes thousands of characters, each portrayed by a member. Members can portray their characters in games when visiting another city or country and can interact with other players across the street, the state or the world. All the actions of the these thousands of individual characters impact all the others in a flesh-and-blood "massive roleplaying" that puts its online counterparts to shame.

Membership in the Camarilla grants access to the live-action and tabletop chronicles organized by the club.


What kind of games does the Camarilla Support?

Live-Action Roleplay (LARP)
The Camarilla's live-action chronicle consists of one story that spans the globe and includes every member of the Camarilla around the world who wishes to participate. The first global LARP chronicle lasted for over six years, and with the launch of White Wolf's new World of Darkness, a whole new chronicle has begun! Members mostly participate in their local game run by their local Camarilla Storyteller. However, larger participation exists on several levels. The easiest is to subscribe to one of almost 200 roleplay-related email lists. Some lists allow roleplay while others consist of out-of-character discussion about a particular character type. There are also about twenty internet relay chat (IRC) channels available for real-time online interaction.

Even more rewarding is actually visiting other Camarilla games. From a local game in the next town to a game in another country, your character gets to meet and interact with another whole cast of characters. The various levels of the Camarilla also organize larger roleplaying events to which players will come from across a region, a country or even the World!

The Camarilla's live-action chronicle includes venues for playing as a mortal, a vampire, and a werewolf. These all exist in the same continuity but with their own Storytellers. Players can maintain characters in any number of venues and keep track of them using the Camarilla's online character database.

For more information on the chronicle and its venues see the LARP Chronicle page.

Tabletop Roleplay
The tabletop venue brings the concept of a global game (that has been so successful in live-action) to traditional tabletop roleplaying. Members are able to bring their sanctioned tabletop characters to a variety of games, including local chapter games, sanctioned games at conventions, and online games using the Camarilla's chat rooms. Regional, national and international Camarilla events all include tabletop roleplaying sessions, and tabletop players can travel to other chapters and bring their characters with them.

The Camarilla's tabletop chronicle includes venues for playing as a mortal, a vampire, and a werewolf. Players can maintain characters in any number of venues and keep track of them using the Camarilla's online character database.

For more information on the chronicle and its venues see the Tabletop Chronicle page.
 

What are the Benefits for Joining?


The Camarilla Is the Inside Track to White Wolf
Camarilla members enjoy access to a number of special treats from White Wolf. This includes exclusive previews of upcoming game books, exclusive Mind's Eye Theatre rules conversions of supplements, access to developers and other staffers at large events, and more.

The Camarilla Hosts the International Camarilla Conclave (ICC)
The crowning event of the Camarilla year is the International Camarilla Conclave. This annual international convention open only to Camarilla members takes place at the end of October. At this sour day event, members can enjoy nearly uninterrupted roleplay across almost every venue of the World of Darkness (tabletop and live-action), shop among dealers of costuming and gothic merchandise, meet developers and others from White Wolf Publishing, attend panels about a range of issues of interest to the members, get to purchase advance copies of upcoming White Wolf products, and attend gatherings and parties of all sizes!

To find out more about the next ICC and a host of other events, see the Events Page.
 


What Else Should I know?

The Camarilla Is a Social Club
The Camarilla is about more than just roleplaying, however. As a social club, it brings together thousands of people with a common interest in the World of Darkness, and has a long history of forging friendships. Many Camarilla gatherings and events feature healthy amounts of "out of character" time for members to get to know one another and simply have a good time. Local groups may have friendly get-togethers to watch gothic movies or play tabletop games, while regions may hold fundraisers for charity or blood drives.

The Camarilla has a special commitment to the arts, education, and service. All members are encouraged to learn more about the arts, especially the theatrical arts of acting, costuming, prop-making, storytelling and scene setting through set decoration, lighting and sound. The Camarilla sponsors and encourages its members' artistic interests in writing, sketching, painting, illustration, photography, computer graphics, graphic design and other artistic pursuits. The club publishes a great deal of the members' work in Epitaph, its quarterly international newsletter, on its hundreds of websites, and in its regional, city, and chapter newsletters (where available).

The Camarilla sponsors many charity events to benefit good causes across the globe. Many chapters support a local charity such as a food bank or shelter, thus strengthening the community where they live. Large Camarilla events often feature charity auctions and have raised tens of thousands of dollars for such recognized charities as Shriners Hospitals, the American Red Cross, the Susan G. Komen Breast Cancer Foundation, the Cystic Fibrosis Foundation and the Linda Blair WorldHeart Foundation.

 

Nicholas Glencross, Us2002066181, Forgottenhour At Gmail.com